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Augments
Champions
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General Information The core of this composition is Ahri and Sett, with the composition primarily being played around Level 8. Your goal is to stabilize around these two key units before pushing into the late game. Opening In the early game, play around 3 or 5 Blossom to benefit from the stronger Wisps provided by the trait. In most games, you want to play the strongest possible board while preserving as much economy as possible. However, there are situations where you can also aim for 5 Coven early if your opener allows it. Mid Game At Level 8, roll for your two most important units: Sett 2 and Ahri 2. Once you have them upgraded, stabilize using whatever strong units you can find. This can include Blackthorn, additional Vanguards, 2 Brawlers, or even units such as Fiddlesticks. The exact units don't matter as much as getting enough strength to stabilize and push toward Levels 9 and 10 as quickly as possible. Late Game At Levels 9 and 10, you want to activate 5 Blossom by replacing the weaker Blossom units from your mid-game board. You generally don't want to remain on 7 Blossom for the entire game. Five Blossom is usually enough to stabilize while leaving you room to add stronger flex units. For your late-game flex slots, you can play powerful units such as Ivern, Alune, or Maokai, depending on what you find and what your board needs. Second carry items can be on Sivir/Zyra/Ivern/Kennen/Gnar
















