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Augments
Champions
Positioning









General Information Try to play the early game around the strongest possible board or simply go for a loss streak. You can also play 3–4 Coven just to secure a cashout on Level 8, then transition your board into a flexible Soraka + Malphite setup. If you have a Blossom opener, it is also worth playing, as you start receiving stronger Charms from Stage 3-1 onward. You can hold your carry items on a unit like Karma, while utility items such as Red Buff, Void Staff, or Morellonomicon can be placed on Yuna. Mid Game The core of this composition is Malphite on the frontline with Gargoyle Stoneplate. Keep in mind that any augment enhancing Gargoyle or providing additional bonuses to the holder can be extremely strong in this setup. You generally want to position Malphite as a solo frontline unit, as this allows him to make the best use of his trait. On Level 8, you want to roll for your three most important 4-cost units: Soraka, Zyra, and Malphite. Main Carry – Soraka Soraka is your main carry and can use a wide variety of items. Some of the strongest and more specific options are Striker's Flail, Adaptive Helm, and Nashor's Tooth, as her Execute on Kill mechanic scales very well with them. However, Shojin, Blue Buff, Jeweled Gauntlet, Rabadon's Deathcap, Hextech Gunblade, and Archangel's Staff are also great options. Overall, Soraka can make very good use of almost any AP item. Second Carry – Zyra Zyra is your secondary carry. She benefits the most from mana regeneration combined with critical strike, making Jeweled Gauntlet one of her best options. Other good items include Morellonomicon, Red Buff, Archangel's Staff, and Void Staff. Late Game Once you stabilize your board, push for higher levels and add powerful units such as Maokai or Ivern. Pro Tip If you randomly manage to hit Fiddlestick3★, always feed him to Blackhorn. This can give Blackhorn an insane amount of stats and create a huge power spike.



















